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Released:

ssh_jump_hive is a tools could jump the jump machine to connect hive get hive data to pandas dataframe

Project description

DSTL
https://github.com/mullerhai/sshjumphive
Note: this repo is not supported. License is MIT.
.
image:: ssh_jump_hive.jpg
. image:: https://github.com/mullerhai/sshjumphive/blob/master/img/logo.jpeg
. contents::
Install [sorry Mircosoft Windows System cannot use it]
------------
: pip install -U ssh-jump-hive [Now Version is 0.3.5]
- python Version >= 3.5
- sasl>=0.2.1
- thrift>=0.11.0
- thrift-sasl>=0.3.0
- paramiko>=2.4.1
- selectors>=0.0.14
Use in Unix System Terminal[centos macos ubuntu]
------------
: jumps
- default param
: parameter:
- @click.option('-jh', '--jumphost', default='***', help='Jump Gateway Server host 跳板机ssh 主机名, 默认117.48.195.186')
- @click.option('-jp', '--jumpport', default=2222, help='Jump Gateway Server port跳板机ssh登录端口号, 默认2222')
- @click.option('-ju', '--jumpuser', default='dm', help='Jump Gateway Server login user 跳板机 ssh登录用户名')
- @click.option('-jpd', '--jumppwd', default='***', help='Jump Gateway Server login user password 跳板机登录用户密码')
- @click.option('-th', '--tunnelhost', default='172.16.16.32', help='ssh-tunnel 隧道 host ')
- @click.option('-tp', '--tunnelappport', default=10000, help='ssh-tunnel Application port隧道 目标程序的端口号 默认为 hive 10000 ')
- @click.option('-lh', '--localhost', default='127.0.0.1', help='localhost本机 host ,默认127.0.0.1 ')
- @click.option('-lp', '--localbindport', default='4230', help='localbindport 本机 被绑定的端口号')
- @click.option('-dt', '--daemonsecond', default='21600', help='ssh_tunnel_daemon_session_hold_on_second six hours, ssh 隧道 后台线程 保持时间 默认为六小时')
. image:: https://github.com/mullerhai/sshjumphive/blob/master/img/runshell.jpeg
Use in Unix System Terminal Run GUI[centos macos ubuntu]
------------
: jumpgui
- you will see the GUI like this
. image:: https://github.com/mullerhai/sshjumphive/blob/master/img/rungui.jpg
If you Buy the SSH_Tunnel for mac [maybe feel Expensive]
------------
. image:: https://github.com/mullerhai/sshjumphive/blob/master/img/SSH_Tunnel_mac.jpg
Object types
------------
Note that ssh_jump_hive is an tools can jump the jump machine to connect hive get hive data to pandas dataframe:
- 0: hive_client for simple connect hive server with no jump server
- 1: Jump_Tunnel just for connect hive server with jump server separete
- 2: SSH_Tunnel for get ssh tunnel channel
General approach
----------------
if you want to use it ,you need to know some things
for example these parameters [ jumphost,jumpport,jumpuser,jumppwd,tunnelhost,tunnelAPPport,localhost,localbindport]
for hive server you also need to know params [localhost, hiveusername, hivepassword, localbindport,database, auth]
for query hive data you need to know params [ table, query_fileds_list, partions_param_dict, query_limit]
if your hive server has jump server separete, you need do like this
[
::
from ssh_jump_hive import Jump_Tunnel_HIVE
import pandas as pd
## get hive_tunnel_client_session
def gethive():
jumphost = '117.*****.176'
jumpport = 2222
jumpuser = 'dm'
jumppwd = '&&&&&&'
tunnelhost = '172.**.16.32'
tunnelhiveport = 10000
localhost = '127.0.0.1'
localbindport = 4800
username = 'muller'
auth = 'LDAP'
password = 'abc123.'
database = 'fkdb'
table = 'tab_client_label'
partions_param_dict = {'client_nmbr': 'AA75', 'batch': 'p1'}
query_fileds_list = ['gid', 'realname', 'card']
querylimit = 1000
jump = Jump_Tunnel_HIVE(jumphost, jumpport, jumpuser, jumppwd, tunnelhost, tunnelhiveport, localhost, localbindport,
username, password)
return jump
## query some fileds by table name and partitions params
def demo1():
table = 'tab_client_label'
partions_param_dict = {'client_nmbr': 'AA75', 'batch': 'p1'}
query_fileds_list = ['gid', 'realname', 'card']
querylimit = 1000
jump=gethive()
df2=jump.get_JumpTunnel_df(table,partions_param_dict,query_fileds_list,querylimit)
return df2
## query all fileds by table name and partitions params
def demo2():
table = 'tab_client_label'
partions_param_dict = {'client_nmbr': 'AA75', 'batch': 'p1'}
jump =gethive()
df2 = jump.get_JumpTunnel_table_partitions_df(table,partions_param_dict,1000)
return df2
## use hsql to query data
def demo3():
jump = gethive()
hsql='select * from fkdb.tab_client_label where client_nmbr= 'AA75' and batch= 'p1' limit 500'
df2=jump.get_JumpTunnel_hsql_df(hsql)
return df2
## initail the instance to query
df3=demo2()
print(df3.shape)
print(df3.columns)
print(df3.head(100))
]
UNet network with batch-normalization added, training with Adam optimizer with
a loss that is a sum of 0.1 cross-entropy and 0.9 dice loss.
Input for UNet was a 116 by 116 pixel patch, output was 64 by 64 pixels,
so there were 16 additional pixels on each side that just provided context for
the prediction.
Batch size was 128, learning rate was set to 0.0001
(but loss was multiplied by the batch size).
Learning rate was divided by 5 on the 25-th epoch
and then again by 5 on the 50-th epoch,
most models were trained for 70-100 epochs.
Patches that formed a batch were selected completely randomly across all images.
During one epoch, network saw patches that covered about one half
of the whole training set area. Best results for individual classes
were achieved when training on related classes, for example buildings
and structures, roads and tracks, two kinds of vehicles.
Augmentations included small rotations for some classes
(±10-25 degrees for houses, structures and both vehicle classes),
full rotations and vertical/horizontal flips
for other classes. Small amount of dropout (0.1) was used in some cases.
Alignment between channels was fixed with the help of
``cv2.findTransformECC``, and lower-resolution layers were upscaled to
match RGB size. In most cases, 12 channels were used (RGB, P, M),
while in some cases just RGB and P or all 20 channels made results
slightly better.
Validation
----------
Validation was very hard, especially for both water and both vehicle
classes. In most cases, validation was performed on 5 images
(6140_3_1, 6110_1_2, 6160_2_1, 6170_0_4, 6100_2_2), while other 20 were used
for training. Re-training the model with the same parameters on all 25 images
improved LB score.

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Factsheet

Developer:
Graphite Lab
Based in St. Louis, Missouri, USA

Founding date:
January 1, 2009

Website:
hivejump.com

Press / Business Contact:
info@hivejump.com

Social:
twitter.com/HiveJump
facebook.com/HiveJump
Skype

Releases:

Address:
11861 Westline Industrial Dr Ste 300
St. Louis, MO 63146

Phone:
1-314-735-4134

Description

In the 24th century, humanity is at war with a hostile alien race. Outnumbered a million to one, mankind's only hope of survival is the J.U.M.P. Corps. Its mission is to fight the alien menace hive by hive and planet by planet.

The Game

Gameplay

You and your friends assume the role of JUMPERS, and blast your way through subterranean alien hives in chaotic run-and-gun 2D platforming action. Up to 4 Players band together to kill aliens, avoid traps, collect treasures and lost relics. Win the final battle against the hive queen to save the galaxy!

Features

-Action Platforming: Engage swarms of aliens in frenetic combat. Avoid traps, withstand ambushes, discover treasures, rescue survivors, and more.
-Co-op Multiplayer: Play single player, or 2-4 player co-op. (local or online)
-Procedural Levels: Jump into procedurally generated alien hives. Level modifiers like dark levels keep you on your toes and offer new challenges to overcome.
-Unique Permadeath: Keep the transponder backpack in one piece! It is your mobile respawn point and if it is destroyed by the aliens you have no more lives.
-Challenging AI: Intelligent and fierce enemies await in the hive.
-Upgradeable Sci-Fi Weapons: Pulverize aliens with pulse rifles, flamethrowers, and a variety of experimental bombs and weapons.
-Hand-Designed Challenges: Plunder challenge rooms and uncover lost relics to upgrade your arsenal.
-Dynamic Lighting: Experience pixel-perfect dynamic lighting using Sprite Lamp.
-Strategic Campaigns: The results of your jumps directly impact the ongoing galactic war against the aliens. Manage your planetary campaign between jumps in a turn-based strategy mode.
-Controller Support: Play Hive Jump using your favorite console controller.
-Platforms: PC / Mac / Linux (via Steam) and Wii U


Videos

Wii U Launch TrailerYouTube

Steam Launch TrailerYouTube

Steam Early Access Coming Soon TrailerYouTube

Wii U eShop preview YouTube

Images

There are far more images available for Graphite Lab, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

Logo & Icon

Hive Jump Game Download For Pc

Awards & Recognition

  • 'Winner - Grand Champion' - Indy Pop Con - 2016
  • 'Winner - Best Gameplay' - Indy Pop Con - 2016
  • 'Nominated as a Best Indies To Watch PAX Prime 2015.' - Game Informer: Best Indies To Watch PAX Prime 2015
  • 'Nominated as the Best Co-Op Indie Game at PAX South 2015.' - Con Report: Best of PAX South 2015
  • 'Picked as one of the Top Multiplayer Games of PAX South 2015.' - indieHAVEN PAX South Recap 3

Selected Articles

  • 'Whether you want cooperation or fierce competition, these are the best games to play with friends in the room.'
    - PC GAMER, www.pcgamer.com
  • 'With procedurally generated maps, customizable loadouts with purchasable upgrades, and a seemingly endless supply of arachnid antagonists, Hive Jump has a lot of potential to lure in fans of classic gaming.'
    - Game Informer Magazine, www.gameinformer.com
  • 'The speed of it all is exhilarating, aliens swarming at incredible rates, guns offloading dozens of rounds a second… There’s really no messing around, it’s immediate and constant action.'
    - Ben Barrett, Rock Paper Shotgun., www.rockpapershotgun.com
  • 'Hive Jump promises to combine Spelunky with XCOM and, yes, I would like that very much.'
    - Patrick Klepek, Giant Bomb, www.giantbomb.com
  • 'Hive Jump: 2D coop shooting platformer with dynamic-lit supercool pixelart? BACKED.'
    - Glauber Kotaki, artist and animator of: Rogue Legacy, Chasm, Duelyst., www.glauberkotaki.com
  • 'This beautiful Contra meets XCOM meets Starship Troopers hellspawn is off to a promising start, and is in the hands of a team that won’t take no for an answer.'
    - Greg Micek, Cliqist
  • 'This game is stunning. It takes the classic pixel look and combines it with 3D lighting making it a stylish action-packed multiplayer platformer. Something like this can only be done with hard work and thought. I think that the developers behind Hive Jump have definitely achieved their goals!'
    - Jelani Thompson, Always Nintendo
  • 'Hive Jump looks like an absolute blast.'
    - Kurt Indovina, Indie Gaming Mag
  • 'Hive Jump was just too fun not to mention.'
    - Chris Maeurer, everydayGamers
  • 'Every screenshot of Hive Jump I see looks sweeter than the last. I can't wait to see how this game ends up.'
    - Finn Morgan, maker of Sprite Lamp, SnakeHillGames
  • 'Despite being an early alpha, Hive Jump is already a mind-blowingly stellar co-op experience. It blends elements from several genres and adds innovative new ideas to create a game that I'm already excited to play.'
    - agent86, WithouTheSarcasm
  • 'Hive Jump was a hell of a lot of fun. The action was intense and chaotic as bullets and bugs flew everywhere. This is absolutely one of the titles I'm most looking forward to.'
    - Sabriel Mastin, indieHAVEN
  • 'I approached Hive Jump’s [PAX] build critically, and was both amused and delighted by it.'
    - Operation Rainfall Contributor, oprainfall
  • 'If you like slurries of explosions and pixelated death, then you and I can be friends and we should play Hive Jump together. If you were a fan of Metal Slug, you know just what I’m talking about. In this neon pixelated mass of glory, you’re Jumping down the throat of some alien Hive (no, really?) in order to, I assume, perform a calculated mass genocide for what I’m sure is an excellent reason. I’m a broken record with these pixel shooty shooty games, but I just can’t help myself. Also, be sure to perk up your ears for that soundtrack, cause it be waaay sexy yo.'
    - Amanda, bitchteamalpha
  • 'This is a game you should go and pick up right now. Even though it's not finished this team is working hard to create an amazing co-op shooter. I suggest you go straight to their site and pay for the game right now where you can get beta access!'
    - Jacob Clark, Indies Need Booze

Team & Repeating Collaborators

Matt Raithel
Studio Director and Executive Producer

Play cricket your way by setting your own pace. Crank up the game speed, ease back the difficulty setting and revel in the razzmatazz of Limited Overs or fully-licensed Twenty20 extravaganzas by playing a fast-blast match of hard-hitting sixes - or slow the pace down. Cricket 07 is a popular Cricket simulation game. Released in 2006, it is still a fan’s favorite and people still keep coming back to it regardless of the several cricket games that have been released since then. Cricket 07 is a Sport and Cricket video game developed by HB Studios and published by Electronic Arts.It was released on 24 November 2006 for PC and PS2.Cricket 07 features a number of game types, including limited overs matches.You may select different pitches and different weather conditions in different venues.we provided Cricket 2007 PC Game with pro account of mediafire (without ads, direct. Cricket 07 pc game. Cricket 07 game is available for both Windows and Play Station.It works best with Windows 7. It's compatible with almost all version of windows like Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10. No game has overtaken Cricket 07 game & a little credit goes to modders. SYSTEM REQUIREMENTS CRICKET 07. Cricket 07 is a sports game that was developed by HB Studios and published by EA Sports. It was first released on 14 November 2006 for Microsoft Windows and Play Station 2. You can enjoy both single and multiplayer modes. You may also like Ashes Cricket Free Download.

Matt Donatelli
Lead Designer

John Mikula
Programming

Andrew Severs
Programming

Hive Jump Download Free

Ben Severs
Lead Artist

Matt Stevens
Artist

David Greenfield
QA and Additional Art

BigGiantCircles
Soundtrack

Hive Download For Windows 10

Contact

Inquiries
info@hivejump.com

Twitter
twitter.com/hivejump

Facebook
facebook.com/hivejump

Web
hivejump.com

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks